Mobile Phone Handheld Hardware Hardware Rick Rogers John Lombardo O'Reilly Media, Inc. O'Reilly Media Android Application Development, 1st EditionChapter 10. Building a ViewAndroid comes with many requirements that herald complexity in the
user interface: it's a multiprocessing system that supports multiple
concurrent applications, accepts multiple forms of input, is highly
interactive, and must be flexible enough to support a wide range of devices
now and in the future. The user interface is impressively rich and easy to
use, given all that it has to do. But you need to understand how it works in
order to use it without crashing your application, making it look awful on
some devices, or imposing a performance penalty on the system. This chapter gives you basic techniques for writing a graphical
interface on Android. It explains the architecture of the Android UI
toolkit, while showing you in practical terms how to enable and lay out
basic interface elements such as buttons and text boxes. It also covers
event handling and other critical topics, such as using multiple threads to
offload long tasks so that the UI doesn't freeze.
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